Expert pilots and Veterans lost to Artificial Intelligence

During the aerial combat simulation, with the Artificial Intelligence system, AI has won against the veteran Air Force experts and the skilled pilots.

Graduate Nick Ernest, who is now CEO of Psibernetix from the University of Cincinnati in the United States, has developed this simulation AI system called “ALPHA”. This was evaluated by the veteran US Air Force Colonel Gene Lee. Lee is having the great experience in the aerial combat as the Air battle manager and the instructor with significant fighter aircraft expertise.

According to Lee, Alpha is the most responsive, dynamic and aggressive so far. Researchers have mentioned that Alpha is the significant innovation in this application and called as genetic fuzzy systems. This application is mainly designed for the research purpose in the simulated air combat missions and useful with the Unmanned Combat Aerial Vehicles (UCAVs)

Meet Cozmo! A little robot with Big Brain and Bigger Personality from Anki

Psibernetix CEO Nick Ernest says that “ALPHA is an incredibly difficult opponent to face.”

“Even flying against other pilots when ALPHA has severe handicaps to some its systems including speed, missile capability, turning and sensors, it can win. There is additional work to be done to both increase ALPHA’s capabilities and improve its model fidelity.”

What makes the Alpha different from the other popular Combat simulator video games?

“Naturally, the video games have the extremely simplified simulation mechanics,” says Ernest. These immense simplifications will prominently reduce the scope of the problem. AFSIM, the environment ALPHA flies in for this study, is a high-fidelity simulator, which can credibly characterize the modern air combat atmosphere with suitably behaving models for the aircraft, sensors, and weapons.

Unofficial Emulator brings Nintendo’s Virtual Boy Games to Google Cardboard

Alpha is the having significant role in the future as the next-gen autopilots in the real aircraft possibly as the part of the manned/unmanned teams in the playhouse of air combat. “This isn’t just about reaction times; the raw quantity of information flying around is staggering,” he says. “Calculations need to be constantly performed on this massive flow of data, and AI systems are perfectly suited for that job.”

Soon after completing the one-hour combat missions against Alpha Lee says “I go home feeling washed out. I’m tired, drained and mentally exhausted. This may be an artificial intelligence, but it represents a real challenge.”