Oculus to Reverse its Decision of DRM

Oculus had finally reversed its earlier made decision of DRM in its devices. It’s a result of massive opposition from online users to its decision of blocking HTC Vive owners from buying and playing exclusive Rift games.

 The reversal puts an end to the controversy which is raised after the launch of Rift VR headset back in April. Oculus silently updated its particular runtime of its hardware on Friday without mentioning about it and also deleted every part of that controversial DRM.

The idea of DRM was intended to protect Oculus’ exclusive games like Chronos and Edge of Nowhere. But it has turned facing criticism from the internet audience and later transformed into a controversy.

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The controversial change made Revive update instructions for bypassing the copy protection made by Oculus. This made a new way to breach the privacy which hadn’t existed before. After the E3 event, the relationship of Oculus with other parts of the VR community even declined because of the change in the former Vive title to Oculus Touch game.

 It is an undeniable fact that it had made substantive mature games that are rich in quality when compared to the relatively under-developed Vive Game library.

Since the cost of Rift is too high and doesn’t include any motion controllers has lost its charm when compared to Vive. This can be changed since Oculus touch controllers would be released by the end of this year. This might bring back the goodwill and some earnings to the firm which is facing a series of setbacks in the recent days.

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Developer’s team of Oculus stated that “We continually revise our entitlement and anti-piracy systems, and in the June update we’ve removed the check for Rift hardware from the benefit check. We won’t use hardware tests as part of DRM on PC in the future.”

They added, “We believe protecting developer content is critical to the long-term success of the VR industry, and we’ll continue taking steps in the future to ensure that VR developers can keep investing in ground-breaking new VR content.”

This whole scenario has proved the power of Internet which can make anything possible just by opposing. One had to appreciate Oculus for accepting its mistake and reversing its decision basing on user’s Feedback.

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