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Google Earth VR is Now Available on Stream, Explore the World with Different Perspective in Virtual Reality

Google Earth VR is Now Available on Stream

Travelling across the world is the most beautiful thing in the life. Even if you got the chance to visit the beautiful places and amazing places, but you could not able to travel all of them across the world. So what if you can see them all at one place? Feels Great right. Google Earth is now available with the Virtual Reality. It was almost a decade ago, Google Earth was introduced and it is helping the people to explore the planet earth.

Google Earth is having more than two billion downloads so far and today they come up with introducing the Google Earth VR. This is the company’s next move for exploring and experience the world in different way.

Google Earth VR is available for free to download for the HTC Vive VR Headset. With this VR Earth you can fly over the cities, mountains, oceans and more like the superman. You can view the things in the 3D aerial views. With the simple spins you can grab the sun out of the sky and you can experience the things, how they will in the day and night. So stop worrying about travelling and start experiencing the places you love with the Google Earth VR.

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Google Earth VR will let you walk around the places, fly over the locations and browse them. With this you can put the whole world within your reach. Go anywhere and explore anything across the world with this VR application.

You can download the Google Earth VR on the Stream (First Available) for the HTC Vive. This requires the best system rig with the decent specifications for the better experience. You must have the virtual reality headset for accessing this Google Earth VR.

Things you need for the VR support

Headsets            : HTC Vive

Input                   : Tracked motion controllers

Play Area            : Seated, Standing, Room-Scale

VR users can experience Physical Impression with the $25,000 Baxter Robot and HTC Vive

VR users can experience Physical Impression with the $25,000 Baxter Robot

The VR world is so fascinating, and so far we came the long way to explore the virtual worlds with the help of HTC Vive and the Oculus Rift, but touching those false realities is the different matter. On solving this is finding with the haptic technology which can inherit the needs of the rapidly changing world of the Virtual environment.

In the present days the virtual world you are experiencing is as close to the world, you inhabit. The combination of the high-resolution screen, head tracking, room-mapping cameras and the motion controllers on the top-end systems like Oculus Rift and the HTC Vive can make this digital world look real.

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One of the Researchers at Queen’s University Belfast has come up with the solution by using the robot arm.  This haptic System uses the HTC Vive VR headset and the controller along with the $25,000 Baxter robot for helping and simulating the physical resistance. So the virtual reality isn’t just seeing the fantastic worlds and experiences, but you can also feel them.

The PhD candidate, Scott Devin, has built the setup for the proof of the concept ‘encounter haptic system’, which actively follows the Virtual reality user’s pushes towards the prior moments to simulate the physical objects in the virtual space. The rigging up of the $25,000 Baxter robot with the HTC vive is not a practical haptic feedback setup, but this is arrangement looks effective.

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From the demo of Devin, this served to provide the force feedback and weight to the users pushing the virtual wooden blocks from the VR shelf/table. The VR user can reset the level of weights to light, medium and heavy and continue the game. The Baxter robot tracks the positioning of the user’s hand, and it pushes back to simulate the weight of wooden blocks. The more weight the blocks gets is programmed, and the Baxter pushes back and gives the VR user physical impression that the user is pushing down the digital objects.

Google is Aiming for the High-End Headsets to Compete with Oculus Rift and Vive

Google is Aiming for the High-End Headsets

As per the recent reports Google has shut down their internal project to work the future Virtual Reality Headsets, and aiming to develop the high-end standalone VR headset devices like Facebook’s Oculus Rift and HTC Vive.

The sources mentioned to the spokesperson of the Engadget that the company is moving forward to design the dedicated VR headset where there is no need of the mobile phone or any computer for making it functioning. In this Google Project, the VR headset will have the screen which features in more augmented reality.

The dimensions and the design of this future Google’s headset are yet to know. The technical experts are mentioning that this headset is going to look closer to the Microsoft’s Hololens or something like the Oculus Rift.

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According to the website Recode, This upcoming Google project is designed to compete with the current standalone gaming VR devices. Apart from this company is developing other hardware projects were in the development.

Already Google is having their determined plans for the Virtual Reality. Earlier in this year, Google has unveiled their project called Day Dream which is an Android-based VR platform which built on the successes of the Google cardboard. The ideology of the company is different and having the long-term plans which move beyond the Android-powered experiences including the solid hardware.

Google has worked on the AR (Augmented Reality) in other areas; it has backed the Florida-based Magic Leap which is the company that creates the “Mixed reality” technology and includes their very own headset.

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After the success of the Pokémon Go in the previous week, there is believe that the public is having the great interest in the Augmented Reality and the future of Augmented Reality. With this technology, updates are going to change the complete phase of the Augmented Reality.

Internet Uproar made Oculus to Reverse its Decision of DRM

Oculus to Reverse its Decision of DRM

Oculus had finally reversed its earlier made decision of DRM in its devices. It’s a result of massive opposition from online users to its decision of blocking HTC Vive owners from buying and playing exclusive Rift games.

 The reversal puts an end to the controversy which is raised after the launch of Rift VR headset back in April. Oculus silently updated its particular runtime of its hardware on Friday without mentioning about it and also deleted every part of that controversial DRM.

The idea of DRM was intended to protect Oculus’ exclusive games like Chronos and Edge of Nowhere. But it has turned facing criticism from the internet audience and later transformed into a controversy.

HULU to support Oculus Rift through its VR application

The controversial change made Revive update instructions for bypassing the copy protection made by Oculus. This made a new way to breach the privacy which hadn’t existed before. After the E3 event, the relationship of Oculus with other parts of the VR community even declined because of the change in the former Vive title to Oculus Touch game.

 It is an undeniable fact that it had made substantive mature games that are rich in quality when compared to the relatively under-developed Vive Game library.

Since the cost of Rift is too high and doesn’t include any motion controllers has lost its charm when compared to Vive. This can be changed since Oculus touch controllers would be released by the end of this year. This might bring back the goodwill and some earnings to the firm which is facing a series of setbacks in the recent days.

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Developer’s team of Oculus stated that “We continually revise our entitlement and anti-piracy systems, and in the June update we’ve removed the check for Rift hardware from the benefit check. We won’t use hardware tests as part of DRM on PC in the future.”

They added, “We believe protecting developer content is critical to the long-term success of the VR industry, and we’ll continue taking steps in the future to ensure that VR developers can keep investing in ground-breaking new VR content.”

This whole scenario has proved the power of Internet which can make anything possible just by opposing. One had to appreciate Oculus for accepting its mistake and reversing its decision basing on user’s Feedback.

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